Our K–2 units are the first coding a lot of kids ever see, and most of it happens before they can read fluently. That makes this one of the hardest design jobs on the team: every instruction has to work through color, shape, sound, and sequence instead of words. We're looking for someone who's spent real time in early-elementary classrooms and can turn that instinct into units teachers can run with five minutes of prep.
What you'll do
- Design and prototype new units for the K–2 band, from concept through classroom pilot
- Write lesson plans, slide decks, and parent letters that a first-year teacher can pick up cold
- Run pilot sessions yourself (virtually or in partner classrooms) and revise based on what actually happens with 6-year-olds, not what should happen
- Partner with the engineering team on the symbol and icon language used in early blocks
- Map every unit to CSTA and Common Core standards for our scope & sequence documentation
What we're looking for
- 3+ years teaching or instructional design experience in early elementary (K–2)
- Comfort designing for pre-readers — icons, color systems, and audio cues over text
- Experience writing lesson plans other teachers actually followed, not just filed away
- Familiarity with unplugged (screen-free) coding activities as a bridge to on-screen work
- Patience for the fifth revision of a unit after watching it fail gently in a real classroom
Nice to have
- Experience with Universal Design for Learning (UDL) principles
- Illustration or basic visual design skills
- A background in early literacy instruction
Why this role
Every one of our curriculum designers still runs pilot sessions themselves. You won't hand a unit off to someone else and hear about how it went — you'll be the one watching a six-year-old's face when a hexagon finally closes.
Why work here
Remote-first
Full health coverage
$1,500 PD budget
Flexible PTO
Apply for this role
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